Tuesday, October 24, 2006

 

Digital Media Trends Panel

Creation and destruction in games
Joline Blais (Univ Maine)

(see http://cordova.asap.un.maine.edu/~blaisj/creation)Playing God in games is actually adjusting parameters already set out by programmer.
Stories of virtual funerals, suicides, weddings etc in Simms.
"It's a dangerous idea that we can code reality in a game".
This session is useful to what we're thinking in CDT. I recommend revisiting it.
The Nature of Participatory Culture
[I'm recording this in Audacity]
Media becoming participatory rather than traditionalyl didactic as we know it.
She's demo-ing machina movies created using the Sims! Been there (nearly).
Dynamic knowledge creation (Users as producers) . Part of Read/Write Web
Red vs Blue site: Digital storytelling
Youth Gamers in Thailand: the crucial role of cybercafes
Aaron Delwiche Trinity University
Who are gamers? Compulsively fixated, solitary, male
Popular games? WoW, SL, Sims, MySpace, America's army, Everquest, Final Fantasy XI
Not v real looking games in Thailand. It's 2D.
To what extent are young gamers forming sub-cultural identifications and what are they actually doing?
Joshua Archer asked: Q: If girls can be virtual monks online in game why not in real life? Me: this reminds me of my recent blog posting about the blurring between real and virtual world in SL. There is a real blur beginning to happen. People acknowledged this point.

Links to check out from this session
http://minimediaguy.org/2006/04/participatory_media_or_intelle.php
http://rvb.roosterteeth.com/archive/
http://cordova.asap.um.maine.edu/~blaisj/creation/

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